Object Flight:
Allows an object currently in the caster's hand the power of flight. Piloting said object requires the pilot Vectored Thrust skill. Target number is increased for every complete 100lbs. Extra successes can be used to increase the max speed of the object.
Talk to Animals:
Allows the user to talk to the animal on which the spell is cast. The spell works much the same as the translate spell in that it translates intent better than precise wording.
Remove Toxin:
Completely removes a toxin from the caster's body. The spell does not remove any damage the toxin might have done, but stops any further damage. Also, the side effects of the toxin are removed and the caster suffers no further from that point onwards.
Ruin:
Does damage to the object the spell is targetted at. Can only affect inanimate objects.
EM Armour:
Creates an electrical field surrounding the target. One success is enough to create the barrier with a rating equal to the force of the spell. Every 2 successes increase the barrier rating by 1.Any bullets tagetted against the field will have their power reduced by the barrier rating of the spell unless they roll under their object resistance on 2d6.