Name: Harry
Age: 19
Sex: Male
Race: Human
Height: 5'11"

Aspected Sorceror
Grade 4 Initiate(Group:Hogwarts)
Quickened Initiative Boost3 (Tattoo F:1)= 1

Cash:1,316,822Y

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Attributes:
Body6 of 6
Quickness6 of 6
Strength6 of 6
Charisma6 of 6
Intelligence6 of 6
Will Power8 of 7
Essence5.4
Body Index0.6
Magic Rating9

Reaction 6
Initiative 6 + 4d6

Dice Pools:
Combat 10
Spell 7
Karma 3

Karma Recieved 27
Karma left 9

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Active Skills:

6 Pistols
6(8) Sorcery(Spell Casting)[Aptitude]
5 Stealth
3 Aura Reading
4 Spell Design
6 Centering(English)
1(3) Vectored Thrust Aircraft(Broomstick)
4 Edged Weapons
1 Electronics

Knowledge Skills:

6 Magic Background
4 Critters
3 Maths
3 Cooking
2 Quidditch
3 Magic Legends
3 Legends
3 History of Magic
3 Spirits

Language Skills:

6 English
2 German
1 Latin

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Magic
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MetaMagic Tecnhiques:
Centering,Masking,Quickening,Reflecting

Spell NameForceTypeTarget No.Resisted byDurationDrain
Object Flight4P4n/aS(+1)L [Touch]
Stunbolt6MWWI(-1)Dam
Heal5M10-EVolPDam
Inc Reflexes+32MReacVolS(+3)D
Imp Invis6P4IS(+1)M
Acid Stream2P4n/aI(+1)[Dam+1]
Armour4P6n/aS(+2)M
Hot Potato6M4WSM
Petrify4PBBS(+1)S [Thr=B/2]
Talk to Animal2M4WSD
Shapechange4PBVolS(+1)M [Thr]
Lock1P4n/aS(+2)M
Fashion1P6n/aP(+1)L
Stealth1P4IS(+1)M
Create Food1P4n/aP(+1)S
Remove Toxin1PToxinn/aP(+1)[Dam-3]
Mindlink(ext)1M4VolSD
Mind Probe1MWWSS
Ruin1PORn/aIDam
Stabilise1M4+MINSn/aP(+1)M
Influence1MWWPS [Thr=W/2]
Clairvoyance(ext)1M6WPS
EM Armour1P4n/aS(+2)M

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Cyber/Bioware
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Bioware:
Pain Editor

Cyberware:
Alpha Smt Lnk II
Alpha Range Finder
Alpha Advanced Datajack Level 1

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Equipment
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Level 10 Library on Electronic NotePad(Pocket Size) 2000Mp left spare

2 Months High Life Style

Colt Manhunter Custom,SmtLnkII,silencer,Holster,(extra)clip
[Conc:5 Shots:16 Mode:SA Dam:9M]
HK227 stock,custom,SmtLnkII,Gas4,Shockpads,holster,SndSupp,clip
[Conc:4 Shots:28 Mode:SA/BF/FA Dam:7M]

1000 rounds of regular ammo for each gun

Cougar Long Blade (STR+1)M
Broom
Telescoping Staff (STR+2)M Stun

Secure Longcoat (4/2)
Forearm Guards (+0/+1)
Secure Vest (+1/+0)

Glasses(wireless,lowlight)
Binoculars
NavDat GPS
Ultrasound Detector
Doc Wagon Gold
Sub Vocal Mic
Respirator with pressure regulator

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Custom Spells
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Object Flight:
Allows an object currently in the caster's hand the power of flight. Piloting said object requires the pilot Vectored Thrust skill. Target number is increased for every complete 100lbs. Extra successes can be used to increase the max speed of the object.

Talk to Animals:
Allows the user to talk to the animal on which the spell is cast. The spell works much the same as the translate spell in that it translates intent better than precise wording.

Remove Toxin:
Completely removes a toxin from the caster's body. The spell does not remove any damage the toxin might have done, but stops any further damage. Also, the side effects of the toxin are removed and the caster suffers no further from that point onwards.

Ruin:
Does damage to the object the spell is targetted at. Can only affect inanimate objects.

EM Armour:
Creates an electrical field surrounding the target. One success is enough to create the barrier with a rating equal to the force of the spell. Every 2 successes increase the barrier rating by 1.Any bullets tagetted against the field will have their power reduced by the barrier rating of the spell unless they roll under their object resistance on 2d6.